Thursday, 18 April 2013
Thursday, 11 April 2013
Task 3 - Graphic Types
Pixel art
Pixel art is a form of Digital art; this particular art is established through raster graphic software. These graphics are developed at the pixel level; therefore they are fairly low in resolution and tend to be the level of graphics in most low end computers.
Within video games, pixels were used in are at the beginning stages of development for the game, during both the arcade age and even during the early stages of the console age.
Pixels are made up of lots of small coloured squares, when put together they begin to form an image or texture. While pixels are fairly low quality by today's standards, they are still used in popular games today, such as Minecraft. Minecraft is based on pixels because you place blocks which in time will make a picture or become a building
Modern pixel art has been seen as a reaction to the 3D graphics industry by amateur game/graphic hobbyists. Many retro enthusiasts often choose to mimic the style of the past. Some view the pixel art revival as restoring the golden age of second and third generation consoles, where it is argued graphics were more aesthetically pleasing. Pixel art still remains popular and has been used in social networking virtual worlds such as Citypixel and Habbo, as well as among hand-held devices such as the Nintendo DS and Cellphones
Concept Art
Concept art is used to explore different concepts when it comes to characters, environments, weapons, vehicles, etc..
Concept art is done in a wide range of media, from common pencil to paper to computer art. The method is entirely up to the designer and often has some regard to the stylisation of the game,
Concepts will often go through several different variations before a final piece is selected. As concepts can evolve over time it is not unusual for an accepted concept to be changed right at the end of a project.
Texture Art
Texture art is used to texturize character models, environments, objects, etc. within a video game. Texture art is usually in a 2D form and in rare cases 3D, it can then be overlaid onto a polygon mesh in order to create a realistic 3D model.
Take this cracked surface for example. A real 3-D cracked surface might feel rough or smooth, and definitely feels hard when touched. A painter depicting this would create the illusions of these qualities through use of color, line, shape, etc.
Background graphics
Background graphics include the enviroment in general, Sky's, urban landscapes, wastelands, etc.. It is down to the background designers to create an immersive world.
Background graphics also consist of menus or user interfaces. It is important to keep these interfaces interesting, as these menus give the player an overall impression of the game as a whole.
Print Media Art
When it comes to advertising a game, print media art is very important, with the right use of this, even a terrible game can look good to a consumer.
in the case of ''Naruto ultimate ninja stom 3'' a game which i personally felt was a bad game, dont get me wrong th artwork was great but it gave a false impression of the quality in my eyes.
Print media art consists of packaging, posters, artwork, any piece of imagery used to promote the game. In the case of "Dead Island" a game which I personally felt was incredible, the artwork used to depict the game was fantastic and in my eyes, gave a great impression of the quality of the game.
In the cases of Special editions, there is usually a boost in quality when it comes to the packaging, with new artwork, steel cases or even extra packaging usually in the form of a chest or box and of course, there are posters to demonstrate all this.
Monday, 8 April 2013
Task 2

These screen shots are from the illustrator side of the wings of morpheus project. To do these i used the following tools:
- pen tool
- warp tool
- bucket tool
- point converter
- add/remove point tool


These screen shots are from the Photoshop side of the wings of Morpheus project. I used the warp tool to make the Jacket fit to the shape of my body. I got the images from Google Images.
Thursday, 14 March 2013
report- task 2
Photorealism
This is a cinematic from the game assassin’s creed black flag on Xbox 360 and PS3 and the cinematic from heavy rain ps3.
Cel shading
Cel shading often misspelled as cell shading is a type of non-photorealistic rendering and an illumination model designed to make computer graphics appear to be hand-drawn. However, just because an image maintains this appearance or has a sharp outline, this does not necessarily mean it has been cel-shaded. The difference lies in the methods of lighting which have been employed, using a limited number of colour shades depending on depth of view and calculating values for each individual pixel accordingly. In addition to computer graphics, it most commonly turns up in video games. However, the result of cel-shading has a very simplistic feel like that of hand-drawn animation. Cel-shading is used in games for example Naruto, Borderlands were cel-shading. http://en.wikipedia.org/wiki/Cel_shading
Cel-shading from naruto(Xbox 360, ps3) and lion king (created by Disney )
Abstraction
Abstraction is a process by which concepts are derived from the usage and classification of real concepts, first principles, or other methods. A concept that acts as a super-categorical noun for all subordinate concepts. Abstractions may be formed by reducing the information content of a concept or an observable phenomenon, typically to retain only information which is relevant for a particular purpose. For example, abstracting a leather soccer ball to the more general idea of a ball retains only the information on general ball attributes and behaviour, eliminating the other characteristics of that particular ball. The process of picking out common features of objects and procedures. http://en.wikipedia.org/wiki/Abstraction
Exaggeration
Bibliography for pictures:
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-OSjIJ16sJpo9Gb71xTZAgxLBYf33FHzt56ceT7MoTNNGeMdqE08rnQSOeP3e-PRCgP0foWt_Jt9S0nKiqpHrf0uP0dk3SPjSsuTBsUC2bZzil8sS7oXDRStf3hWPBtUn8ujatYQ0pri/s320/abstract+mario.jpgWednesday, 6 March 2013
primary research
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